Wed. Jul 17th, 2024

[Review] Destropolis – Nintendo Switch

Developed By: Igrek Games
Published By: No Gravity Games
Categories: Shooter
Release Date: 11.27.20

Shoot, move around, don’t get shot at. This is everything you’ll be doing in Destropolis.

A clean white city, no detail. It becomes overun, you need to destroy this infestation. Shoot, shoot, shoot. Pick up weapons to create more destruction like automatic shotguns, rockets, and lasers. Your default handgun has infinite ammo, but is not strong at all, so it’s best to pick up new weapons. Powerups also fill the screen with granting bullet time, stronger or faster shots, even a forcefield. Hell, a nuke can even be grabbed. Though temporary, again, it is in your best interest to grab these.

Destroy enough and you’ll level up. This grants permanent upgrades, like regenerating health, raising your health and shield, boosting your chance to grab powerups, etc… On top of any of the upgrades you get, it’s also pleasant just to have a slight moment of respite.

The biggest draw to Destropolis is how many enemies and buildings fill the play area. It’s impressive and it doesn’t seem to have very bad slowdown either. That said, the game is incredibly simple with no textures, no color outside of enemies, attacks, and explosions. I like the style the game has going, but I’d also be lying if it didn’t come off as uninspired.

I think Destropolis is fun for what it is, but there’s not a whole lot there. If you play for fifteen minutes you’ve played everything the game has to offer. If this isn’t an issue for you, I can recommend Destropolis, if it is, it might be a hard sell.


Buy Now: $5.99



*Game Download Code supplied for review purposes

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