Developed By: Triple Eh?
Published By: Numskull Games
Category: Puzzle
Release Date: 10.17.25
Price: $24.99
*Game Download Code graciously provided for the purpose of review
Almost a decade ago, the game Lumo graced us with its presence. The game featured a bunch of interconnected rooms where a sort of puzzle awaited you in each one. You might be looking up the sequel because you see people talking about it or because you see a lot of launch material since it’s a new game, but I have to make one thing clear. If you haven’t already played the original Lumo and enjoyed it, you might not like the sequel.
Both of the games are weird and quirky with a variety of puzzles that jump from genre to genre. This one is designed to look and feel like a retro game, and while that does appeal to lots of gamers, it’s going to make some of the puzzles tough. I actually hated the first 30 or so minutes of the game because of this. In the first 2D platform section, I would often find myself falling and having to restart because I couldn’t time a jump perfectly. Sometimes I couldn’t land on a bouncing pad correctly because the depth was off. Sometimes I couldn’t see a collectible because it was just out of sight and I couldn’t turn to face it. The game was also very slow moving at first.
But the fun levels do pick up later. While I did find some of the puzzle rooms to be boring or too hard, there must have been at least 20 rooms that were engaging and lots of fun.
If you haven’t already played the first game and already have a sense for what the game is about, you might not be able to get into this one. If you’re jumping right into this game blind, you’ll likely have a decent enough time but you also have to understand that with so many unique puzzles, there’s bound to be some that you can’t stand or simply don’t do anything for you.
If you’re trying to go for every collectible and puzzle room, you might be able to push for 10 hours. That’s not bad, but for $25, it’s a bit pricy if not all the puzzles hit the way you’d like. There’s nothing inherently wrong with Lumo 2. It’s just that from a personal standpoint, $25 was a tad much considering that I had no interest in maybe 25% of the puzzles.
3/5